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26 August 2013 @ 03:44 pm
Happy birthday, Youko. :)

Meant to post something about it last night but ended up going to bed early after being viciously attacked by a cockroach. Viciously, I tell you. So I said NOPE and left the living room entirely. I don't know where it is now, but I have five cats, I have faith one of them ate the son of a bitch. Or at least killed it and swept it under a sofa. Anything is better than to keep checking to see it's not trying to get on your leg... again.

I ditched The Dark Hour, closed up shop without any drama. I didn't like that attitude the players were copping and I gave them plenty of chances to reassess their issues before I realized I'd hit a point where I was bored and no longer cared. So I closed and went ahead with withdrawing out of Hunters. Piper was going to have to deal with that shit on her own if she ever came back anyway, since the only reason I was still there was out of the last strain of courtesy. Would have left within a few more days, so it seemed practical to get all the work done and out of the way so I could get back to things that were actually fun.

Well. Comparative fun. Got Photoshop to start working again, therefore, I will resume working on Aeon's Folly. It's going to take a while, though..

A) I honestly have... not forgotten, exactly, but it's going to take some time to get back into the mindset that I was in, remember, coding/scripting wise what the jebus I was doing. I was still learning from scratch how to do things, often just taking stabs in the dark until I found something that worked, so now I need to brush up on all of that so I can start learning again.

B) I've realized a couple of things that I did wrong, or rather, that I made harder on myself unnecessarily, now that I can go back and look at everything with a fresh perspective. So, so much harder. For the love of god, if you ever choose to make a game, 1) don't go for a full-blown game as your first attempt the way I did and 2) DON'T FUCKING DECIDE TO USE MOUNTAINS HOLY SHIT mountains are a pain in the ass. Good god. I mean, it's like learning a lot because you chose expert setting to begin with so that was good, but damn, mountains are tricky as all get out and expensive. In time, creativity, and simply put, in MB. Ideally indie games shouldn't be that big but with so many sprite sheets that have to be altered, this poor game is going to be a lot bigger than it really needs to be. So in a sense, this is actually a prop because with fresh eyes I'm realizing my mistakes whereas I was way too immersed in the whole thing to get perspective on it, but damn. Stupid mountains.

C) Remembering where I was, story wise. I was afraid I'd be crap at this but, no, actually, this ended up not being much of a concern. I found my notepad file that's basically full of scribbles but is, after some confused browsing, pretty clear on what I was doing and where I was going. Thank goodness that I sat down and basically 'remade' the game from scratch halfway through current development, switching from... well, switches, in favor of variables. Should have done that from the start but variables scared me initially. The funny thing is, though I actually understand variables more than I do switches, even though switches are simple... I just keep getting confused on whether switches are on or off during the right times, whereas variables are pretty cut and dry about when they'll activate.

I'm getting excited again about getting to work on it. Admittedly, on some level, I do regret not starting off on something simpler, but I really like the cast, and I think I'm making a halfway decent game for someone who has no idea what they're doing and is doing it alone. Subsequent games will be better. And probably not as long.


Gonna go play Fire Emblem for a while. Would like to finish this before Kingdom Hearts HD 1.5 ReMix is out.